It's been quite sometime since we've updated the hightower map and ages ago we wanted to refocus the map on PVP and so I decided to remove many of the external features in the map. Overtime we have received lots of complaints and requests to revert the changes. After sometime and some work we've decided that our best interest would be to re-add the stuff that people liked the most.
We have returned the cliffs in a new rebuilt state with some new additions and adjustments. Most notably we have replaced the slow hovering platforms with a rickety old bridge. We have also re-added the mines that where below the map.
----Major Changes---- - Readded the Mines - Readded the Cliffs (Rebuilt and Modified for Performance Reasons) - Replaced the floating platforms with a rickety old bridge. - Snipers can only use their secondary and their melee when they enter the cliffs. - The teleports to the camp inside spawn are not readded.
----Other Changes---- - Added a camera that looks at players leaving spawn (Just for fun.) - Actually Fixed the Collision on Red's Payload Tower (The previous fix was unknowningly reverted after hammer crashed.) - Kills Reward Team Points (1 Kill = 1 Team Point) - Readded the doomsday room (The room can be opened by capping both carts.) - Removed the Collisions from Many of the Misc Wood Boards Scattered Around on the Ground - Updated the Nav Mesh - Updated the Player Counter (Now uses textures instead of brushes for the digits.) - Nature & Wildlife Preservation Measures
It's been a little over three years since we released rc7, and a year ago since work started on rc8. Working on such a big map is no easy task, and having to replay it all everytime we think we're done updating it hasn't been a cakewalk either. We'd like to extend our gratitude to all of those playtesters who were willing to go over every nook and cranny to make sure everything was ready for release. If we didn't catch everything you should report your findings in our discords #feedback channel though!
There's way too many changes to list them all here so I'll list the big ones in this announcement and post a longer list in our discords #updates channel.
Spawn has been given little "minigames" and areas where you can let some steam off and relax with others, before gathering the mental strength to revisit that jump that you're stuck on.
A new Easy Course has been added, "Basics", which takes you through a quick little tutorial so you're properly strapped in for what's to come.
Medium Jurf 3 has been a thorn in many peoples side, so you'll be happy to know that we've revramped it.
The C-Tap pillars has appeared on JA2 aswell, in their truest form. (the numbers can be trusted now)
Several optimization efforts have been made, so hopefully your frames should be more stable while grinding.
Efforts has also been made to fix the lighting around the map.
Big thanks aswell to Gentle Puppet & scotch for making all these changes, and everyone of you who suggested things and reported issues.